When Braid -- developed by indie designer -- Jonathon Blow, first arrived as a downloadable on Xbox 360, it was extremely well received. Our own Hilary Goldstein rated it highly and described it as being "imaginative, innovative and engrossing." Blow's surreal platformer combined an evocative story with some of the most brilliant time-based puzzles around. Fortunately, the folks at Hothead Games heard the cry of deprived PlayStation gamers everywhere and have brought Braid to the PlayStation Network. Despite arriving more than a year later, the PSN version of Braid is every bit as beautiful and challenging as its 360 counterpart.
When Braid -- developed by indie designer -- Jonathon Blow, first arrived as a downloadable on Xbox 360, it was extremely well received. Our own Hilary Goldstein rated it highly and described it as being imaginative, innovative and engrossing. Blow's surreal platformer combined an evocative story with some of the most brilliant time-based puzzles around. Fortunately, the folks at Hothead Games heard the cry of deprived PlayStation gamers everywhere and have brought Braid to the PlayStation Network. Despite arriving more than a year later, the PSN version of Braid is every bit as beautiful and challenging as its 360 counterpart.
Braid - IGN
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