Opacity Mask in Materials using a white or non-black mask - Rendering -  Epic Developer Community Forums

Opacity Mask in Materials using a white or non-black mask - Rendering - Epic Developer Community Forums

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Hello, apologies if this has been answered, but I spent about 2 hours searching and could not find anything that addressed this question. I am fairly new to UE4 and learning fast, but have a lot of ignorance still. I am trying to create a material that would have the option of allowing a logo to overlay an area of the texture. I have it all working, except that the area I want to overlay is white, and I want to use a black logo overlay. As a test, I basically made a black background TGA file wi

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