Is there any way to move vertices of one object towards the surface of another and in doing so having the seam between the two disappear visually due to the overlapping area having a similar enough tangent? Like moving the “tool area” vertices of object a along their normals (or screenspace depth perhaps) and do a ray/triangle intersection with object b. Use case being my tablet sucks and so I’d like to have for example eyelids as a higher poly separate object than the rest of the head, withou
Nomad Sculpt - 3D @best
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Unreal Engine 5.1 Release Notes
Jim's sculpt's - #40 by mestela - Artwork - Nomad Sculpt
Nomad Sculpt - By the way - Snap to mesh center (V1.68 -3.11.2022)
Nomad Sculpt 1.75 Smooth Blending Tips
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Your Mesh is Smooth, My Mesh is NOT 🤔
Sampling from the inside - Feature Request - Nomad Sculpt
Fix Gaps From Voxel Merge, 22 seconds
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Fix Gaps From Voxel Merge, 22 seconds
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